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Dust Warfare


Dust Tactics - Core & Assorted

Dust Tactics

Fantasy Flight Games

Leading publisher of board, card, and roleplaying games.
  • Published 7 November 2014 | Dust Tactics The Sino-Soviet Union Learn More About This Expansion for Dust Tactics Discuss this article in our forums! The copyrightable portions of Dust Tactics are © 2010 - 2013 Dust Studio, Ltd. Dust and Dust Tactics are trademarks of Dust Studio, Ltd. All rights reserved.

  • Published 30 May 2013 | Dust Tactics Lightning, Hail…and Pelicans Dust Tactics Strategy by Guest Writer Jeremiah Terry Today, we’re pleased to present another Dust Tactics strategy article by guest writer Jeremiah Terry. Webmaster of www.front-toward-enemy.us, Jeremiah has been a vocal fan of Dust Tactics since its first publication. Thanks, Jeremiah! As the war lingers on, the Allies and the SSU continue to create new weapons to combat their respective enemies. In America, the Allies develop new advanced aircraft to combat the Axis’s latest attempts to regain air-war superiority. Meanwhile in the Sino-Soviet Union, their weaponsmiths focus on meeting the threat of the Axis and the Allies’ latest team-serviced heavy weapons. A Powerful Storm Approaches… The SSU has been focusing much of their weapons development efforts on Tesla technology. These powerful weapons fire deadly lightning bolts at the enemy, combining some of the benefits of a laser weapon with the wider coverage of flamethrower. The initial efforts of the SSU required a large VK power source and needed to be mounted in a tank hull because of weight. However, recent efforts have resulted in smaller power sources, creating less powerful, but still effective, Tesla weapons. The Red Lightning is the first of these smaller weapons, serviced by a three-man team and mounted on a small, wheeled carriage. It’s designed as an anti-infantry weapon, but remains capable against all but the most heavily armored vehicles. Wise commanders should remember, however, that it is not a designated anti-tank weapon, and will fail to take down most tanks with a single shot. With the Red Lightning providing a big firepower boost to SSU infantry units, SSU forces have seen some gains on the Eastern Front. But the North American stalemate requires a longer-range weapon to combat the Allies’ use of heavy artillery and mortars. In response, the SSU have developed their own mortar. The Hailstorm, a long-range multi-use 120mm mortar, is crewed by a four-man team, and is able to devastate a majority of ground-based targets from almost any range. Both the Hailstorm and the Red Lightning are cheap and effective ways to increase a company’s firepower. In addition, both are small enough to be transported in the SSU’s infamous transport helicopters, allowing you to bring these heavy weapons to the front quickly. Many commanders will want to bring both new heavy weapons with them into battle. SSU Airborne Strike Force Unit Point Cost SSU Airborne Transport + Hailstorm + Red Lightning 40+21+18 SSU Walker Transport + Nastasia 40+34 SSU Airborne Transport + Frontoviki + The Treadikovsky 40+19+7 Striker 62 Frontoviki 19 Total 300 In the above army, the majority of the SSU’s force is airborne, allowing them to move quickly across large battlefields. It is a well rounded force capable of taking down all but super-heavy tanks. Admittedly, super-heavy tanks would present a major threat to this army, but due to the narrow streets and alleys of the Russian cities and villages, they aren’t often seen on the battlefields of the Eastern Front. If large heavy ground vehicles are a major concern, Striker can be exchanged for one of its more heavily armed brethren, or for a couple KV-47s. These will be able to provide the anti-armor punch you’re looking for, but they won’t have the same range or speed as an attack helicopter. An additional thing to take note of is while this army initially deploys in only five activations, once it’s on the ground it will actually have nine. But if that’s not enough for you and out-activating your opponent is a primary goal, then you might to want to focus on a more traditionally oriented ground force, like the one below. SSU Mechanized Infantry Company Unit Point Cost The Medvedi 44 Ohotniki 22 Fakyeli + The Derzhavin 28+5 Jnetzi 12 Nabludatyel 5 Red Lightning 18 Hailstorm 21 Nastasia 34 Natasha 32 Frontoviki + The Treadikovsky 19+7 Chinese Volunteers 12 Nikita 40 Total 299 As you can see, SSU commanders are capable of fielding a wide array of cheap and highly effective infantry and medium armor units, making out-activating many opponents an easy affair. But don’t assume that activations alone will win the day; foolishly sending wave upon wave of cheap infantry to be dashed to bits against heavy armor will quickly result in defeat. Appropriate use of skills, existing cover, and timing is still necessary to a decisive victory. Ugly Ducklings… The Allies have one of the largest air forces in the world, rivaled only by the Japanese naval air force in the Pacific. But in order to maintain their air superiority, the Allies must constantly advance their aircraft technology. When the Axis first began to field jet-powered aircraft, it took Allied pilots by surprise. Their speed and maneuverability was like nothing that had been seen before over the skies of Europe. It was quickly clear that the Allies would need small maneuverable jet fighters of their own. However, as the Allies’ designers tried to cram more and more power and armament into the new planes it was clear it would not be nearly as small or maneuverable as their Axis counterparts. Ultimately, the P-48 Pelican is a far more heavily armed aircraft than the Fledermaus, but its size greatly affects its ability to maneuver, especially in the tight spaces. Unlike the turn-on-a-dime Fledermaus, the P-48 will dread low flying between the buildings of Zverograd on the Eastern Front. The Pelican makes up for some of its shortcomings by having a top speed equal to the Fledermaus, as well as a vectored thrust system allowing it to land and take off vertically. There are several variants of the P-48—the X-variant and the C-variant being the most common. The P-48C is outfitted with the same heavy machine guns as all P-48s and is further equipped with two large bombs, allowing it to destroy many heavily armored targets. The only real drawback of this configuration is its need to be right on top of the enemy for the bombs to be effective, making it vulnerable to close-range anti-aircraft fire. To help compensate for the C-variant’s shortcomings, the P-48X was fitted with large HVAR rockets. These dedicated ground-attack rockets are fired in volleys and can do devastating damage to all but the most heavily armored vehicles. Additionally, they have a longer range, allowing the P-48X to maintain some distance between it and its targets. When choosing what type of aircraft to add to your Allied forces you’ll have a hard choice. Do you sacrifice some of your firepower for added range, or is it better to save points and gain a slight safety net? Either way, you’re most likely going to want to field multiple P-48s in a close air-support role. Two of these powerful aircraft supporting your ground forces will make quite the challenge for your opponents. Allied Mechanized Infantry with Air Support Unit Point Cost Bellowing Bertie 55 Bellowing Bertie 55 Hell Boys 34 Death Dealers 23 Leathernecks 15 The Choppers 13 Recon Boys 15 Wildfire 24 Grim Reapers 26 Pounder 40 Total 300 The above Allied force has just about everything: air support, armor support, heavy weapons, heavy infantry, and enough regulars to round out the list. About the only thing it doesn’t have is heroes, but this saves valuable Army Points for some extra infantry. Given the abilities of the Pelicans and the vast variety of ground forces represented here, this force should have little trouble overcoming all but the most powerful enemy forces. On The Front… All the units and armies shown here are well suited to the battles in and around the city of Zverograd on the Eastern Front. The Allies’ force is especially well constructed for the fights around the Zverograd Airfield. With their air support they could easily cover the open areas in and around the runways. The SSU forces, on the other hand, represent two opposite methods of thought. The first is small, fast and maneuverable, while the second is a more traditional ground force suited to almost any situation. Furthermore, the second SSU force could be modified for duty in the sewers beneath Zverograd by eliminating the armored vehicles, and replacing them with more infantry or heroes. The choices are yours: how will you build your army? Will you focus on Allied technology, or the raw numbers of the SSU, who seemingly have an infinite supply of men? Thanks, Jeremiah! Discuss this article in our forums, then head to your local retailer to grab any of the units described above! Discuss this article in our forums! The copyrightable portions of Dust Tactics are © 2010 - 2013 Dust Studio, Ltd. Dust and Dust Tactics are trademarks of Dust Studio, Ltd. All rights reserved.

  • Published 16 May 2013 | Dust Tactics Reinforcements for the Allies and SSU Four New Units Are Available for Dust Tactics and Dust Warfare As the war continues in Dust Tactics and Dust Warfare, each faction races to gain the edge with the latest weapons and tactics. Today, the SSU and the Allies can each add two new units to their arsenals; the P-48 Pelican, Allied Heavy Support Walker, BR 47 Self-Propelled Weapon Platform, and SSU Heavy Weapons Teams are all on sale at your local retailer and through our webstore! The Allied P-48 Pelican The Allies have been hard at work developing a means to meet Axis air threats: the P-48. The P-48 Pelican is capable of taking off with a very short runway, making this light and versatile fighter quick to deploy on any new battlefield. Additionally, the Pelican is equipped with Triple Dual .50 cal machine guns that give it a serious edge against enemies in the air and quickly eats through infantry. The Pelican was first put to work as a dive bomber in its P-48C configuration, affectionately known to the Allies as “Diving Dotty.” The P-48C is capable of providing great ground support against infantry while fending off enemy fliers with its heavy machine guns alone. Diving Dotty really shines when it leverages its powerful 500 kg bombs, which can wipe out tanks and troops alike in a fiery explosion. Daredevil pilots dive as low as possible for extra accuracy in using these devastating explosives. In contrast to the P-48C, the P-48X, or “Bellowing Bertie,” prefers to deal death from a distance. Bellowing Bertie makes use of the same heavy machine guns as its predecessor, but is equipped with powerful Ground Rockets that let it strike from a longer range than Diving Dotty. These devastating rockets are a reliable and powerful way to clear a path for any Allied ground forces needing to cut through enemy tanks and troops. Either of these Pelican configurations are sure to add a great deal of firepower to your airborne Allied forces. The Allied Heavy Support Walker For those who prefer to keep the battle on the ground, the Heavy Support Walker is the Allies’ latest piece of VK-powered hardware. This versatile killing machine has three configurations, the Long Tom II, the Mobile HQ, and the Skysweeper. Each configuration supplies the Allies with a different advantage, giving the Allies the edge in any confrontation. Leveraging long-range fire can make or break an engagement, and the Long Tom II is a potent engine of destruction from a distance. Equipped with the Long Tom M2 artillery weapon, this walker can turn the countryside to craters in no time. The efficient design of the Long Tom M2 and the huge supply of ammo on board this walker allows this main gun to be fired without the need to reload, meaning a constant rain of explosive power. Meanwhile, the Mobile HQ is a command vehicle with a carry capacity of six, allowing Allied command squad units to hop on board and use the Mobile HQ’s equipment in order to more effectively use their abilities. The Mobile HQ is more than a transport vehicle, however, and it’s equipped with three .50 cal MGs for holding off incoming infantry and any lighter walkers. Finally, the Allies are well aware of how quickly the tide can turn when superior air power is in play. Enter the Skysweeper configuration of the Allies Heavy Support Walker. This vehicle aims to keep the airspace above the Allies free of enemies. With its Triple 60 mm AA Gun, enemies will need a miracle if they’re trying fly by the Skysweeper. Once the air is clear, this trio of guns can set its sights on tanks and infantry for an equally deadly effect. Clear the air above the Allies with the Skysweeper! The SSU BR 47 Self-Propelled Weapon Platform For the SSU, the BR 47 Self-Propelled Weapon Platform has proven an inexpensive and potent method for bringing some anti-tank weapons to the battlefield. This light vehicle evolved from little more than a farm machine into a staple of the SSU forces. The BR 47-100 Self-Propelled Weapon Platform configuration, known as the "Red Fury," wields a massive 100 mm M1946. This gun is capable of dealing damage to even the heaviest tanks and hardiest infantry. A few BR 47-100s can hold the line against much more powerful targets, dealing effective damage while the enemy attempts to close the distance. If your SSU forces have another method of holding the line and a team of Observers in the field, then the BR 47-200 Self-Propelled Weapon Platform brings a cheap and effective artillery weapon to the field. Known as the "Red Rain," this vehicle carries a 200 mm Heavy Mortar. The cost-effective Red Rain can sit comfortably behind enemy lines and strike a spotter’s targets with deadly effect without ever getting in the line of fire. The SSU Heavy Weapons Teams The SSU Heavy Weapons Teams are focused on bringing some seriously big guns to the Sino-Soviet infantry. The Hailstorm and the Red Lightning units each come equipped with the newest in infantry adapted destructive power. Either of the two units in the SSU Heavy Weapons Teams box will lend an incredible amount of destructive force to the battlefield. Four brave SSU soldiers make up the SSU Heavy Mortar Team known as Hailstorm. This team looks to pelt their enemies with a 120 mm Mortar capable of loading two different types of ammo. The 120 mm Mortar is capable of a vicious Artillery strike on tanks, or loading a type of heavy round that will easily and utterly destroy any enemy infantry at mid-range. Hailstorm is more than capable of flattening foes at any range. The Red Lightning unit leverages new Tesla Weapon technology with extremely deadly effect. The SSU has long been working to create weapons that make direct, effective use of electricity itself on the battlefield. Inspired by the research of the brilliant Nikola Tesla, the SSU began the creation of their Tesla Weapons. Remember: Premium Pre-Painted Versions Are Available If you want to bring your units to the field pre-painted and battle ready, then pick up our professionally painted versions of these units from our line of Dust Premium Edition Miniatures. Each Dust Premium unit is professionally painted according to the art schemes of Vincent Fontaine, the art director of Dust Studio. Whether you pick up the detailed, pre-painted models on our webstore or give the standard versions your own paint-job, the P-48 Pelican, Allied Heavy Support Walker, BR 47 Self-Propelled Weapon Platform, and SSU Heavy Weapons Teams are all now available at your local retailer! Discuss this article in our forums! The copyrightable portions of Dust Tactics are © 2010 - 2013 Dust Studio, Ltd. Dust and Dust Tactics are trademarks of Dust Studio, Ltd. All rights reserved.

  • Published 2 May 2013 | Dust Tactics War on a New Front Battlefront Miniatures to Take Over Distribution of Dust Tactics and Dust Warfare Since its debut at Gen Con 2010, Dust Tactics has grown to include an ever-expanding range of units, a passionate and committed fan community, and the release of its miniatures game counterpart, Dust Warfare. Now, the time has come for the next chapter in the Dust story. Beginning June 1st, 2013, New Zealand–based Battlefront Miniatures will partner with Dust Studio to publish and distribute the Dust Tactics and Dust Warfare miniatures game lines. On that date, we will transition sales and marketing activity to Battlefront Miniatures. Below is the official press release for this announcement, followed by a brief Q&A. Dust Studio today announced that Battlefront Miniatures will become its publishing and distribution partner for the Dust Tactics and Dust Warfare miniatures game lines. Fantasy Flight Games, Dust Studio’s current publishing partner for those games, will transition sales and marketing activity to Battlefront Miniatures on June 1st, 2013. “Dust has had a wonderful few years, during which we have seen the game’s community grow exponentially,” said Dust creator Paolo Parente. “Both Dust Studio and Fantasy Flight Games have evolved significantly during our relationship, and we now mutually feel that we are both better served by moving in new directions. Christian (CEO of Fantasy Flight Games) and I have known each other for many years, and I can say that this decision is a truly amicable one.” Added John-Paul Brisigotti, CEO of Battlefront Group, “we are very excited by the Dust universe, and although it is a first for us to be distributing a product other than our own, the fit with our business model made this partnership something we could not resist. During the last few years, we have been moving into new avenues to expand the breadth of products the group offers, and we see Dust as another one of these ranges.” “We’ve been fortunate to distribute Dust Tactics since its debut at Gen Con 2010, and we’re very proud of our development work on Dust Warfare,” said Christian T. Petersen, CEO of Fantasy Flight Games (FFG). “The last year, however, as FFG experienced phenomenal growth across many of our publishing categories, it became clear that Paolo and the Dust games would be better served by a partner who specializes in the unique business of miniature games. We’re confident that Paolo’s partner choice in Battlefront Miniatures is a strong one, and we wish nothing but the best to them, to Paolo, and to the fantastic Dust fan community.” Starting June 1st, Battlefront Miniatures will begin soliciting and distributing all new products for Dust Tactics and Dust Warfare. FFG will ship all of its previously solicited new products prior to that date, and FFG will continue to exclusively sell all current Dust Tactics and Dust Warfare items while its inventories last. While FFG will support the Dust Tactics and Dust Warfare regionals events in May and June 2013, all future marketing and organized play for the games will be handled by Battlefront Miniatures, including the scheduled Gen Con 2013 tournaments. About Dust Studio: Dust Studio Limited is a Hong Kong–based company that creates and manufactures the Dust Tactics miniatures line, as well as model kits and scenery together with various books and comic books about the Dust universe. For more information, visit www.dust-models.com About Battlefront Miniatures: Battlefront Miniatures Limited is a New Zealand–based company that created Flames of War, the WWII miniature game. Battlefront publishes the world’s premier tabletop gaming magazine Wargames Illustrated, and owns Gale Force Nine, the leading manufacturer of game accessories. For more information, visit Battlefront’s website at www.flamesofwar.com. About Fantasy Flight Games: Roseville, Minnesota’s Fantasy Flight Games is a publisher of board, card, miniatures, and roleplaying games. Founded in 1995 by Christian T. Petersen, Fantasy Flight Games has published hundreds of successful titles, including licensed products based on A Game of Thrones, The Lord of the Rings, and Star Wars, as well as many original board games such as Twilight Imperium, Arkham Horror, and Descent: Journeys in the Dark. What Exactly Will Change on June 1st, 2013? As of June 1st, 2013, Battlefront Miniatures will announce, distribute, market, and promote all new products for Dust Tactics and Dust Warfare. From that date forward, please visit Battlefront’s website for all the latest Dust-related announcements. What About Previously Announced Products? From now until our inventory is exhausted, FFG will be the exclusive distributor for all Dust Tactics and Dust Warfare products announced before June 1st, 2013. Who Will Handle Customer Service? Issues pertaining to products announced prior to June 1st, 2013 should be directed to FFG, while those pertaining to products announced after June 1st, 2013 should be directed to Battlefront. Visit our Dust Tactics product page or our Dust Warfare product page to see a full list of the products FFG supports. Who Will Answer Rules Questions? After June 1st, all rules questions should be directed to Battlefront Miniatures, regardless of the release date of the product in question. How Will This Affect Organized Play? While FFG will support the Dust Tactics and Dust Warfare regionals events in May and June 2013, all future organized play for the games will be handled by Battlefront Miniatures. This means that Battlefront will host all scheduled Dust Tactics and Dust Warfare events at Gen Con 2013. Further, it means that the World Championship Tournament for these games will not take place at FFG’s Worlds Event in November. Further information on Worlds will be forthcoming. We at Fantasy Flight Games would like to again thank Paolo and the Dust community for three outstanding years. We wish the best of luck to them and Battlefront Miniatures! Discuss this article in our forums! The copyrightable portions of Dust Tactics are © 2010 - 2013 Dust Studio, Ltd. Dust and Dust Tactics are trademarks of Dust Studio, Ltd. All rights reserved.

  • Published 4 April 2013 | Dust Tactics Death Bringing Death Guest Writer Jeremiah Terry Looks at the Newest Dust Tactics Zombies Last month, the Ubertoten Suicide Squad and Ubertoten Assault Squad joined the Axis forces of Dust Tactics. Today, we’re pleased to present a closer look at these undead abominations, by guest writer Jeremiah Terry. A few weeks ago a frightening new Axis menace began to appear on the battlefields: the Ubertoten, (Superior Dead) a creation of Blutkreuz science. These living dead are more than just mindless animals like their zombie predecessors; they have functioning brains. For some, the retention of thought and will is an empowering force, allowing them to become weapons of frightening ability. Others, however, do not cope well with the realities of “life” as an undead soldier. These unfortunate few are destined to join the suicide squads, smashing through enemy armor as efficiently as they smash their own bodies. The Heilige Tod (Ubertoten Suicide Squad) is armed with the powerful Panzerfaust 100, as well as the recently developed Magnetic Mine. While these weapons allow them to reduce enemy armored vehicles to wreckage, they have extremely limited range. Additionally, these weapons are almost useless against infantry. This creates a number of challenges for them. On the one hand, they have to get very close to their target to be effective. This makes open terrain their true enemy, since while crossing an open field they’ll be venerable to enemy fire that may cut them down prematurely. On the other hand, they could also find themselves cut off from their intended prey by enemy infantry. Under the right conditions, a single enemy infantry squad could impede or stop the Ubertoten Suicide Squad altogether. As a result, players will have to carefully choose their path across the battlefield to ensure maximum effectiveness from their Suicide Squads. The Braineaters (The Ubertoten Assault Squad) have none of the drawbacks of the Heilige Tod. As these undead warriors have more fully embraced their new “lives,” they are able to create a more cohesive combat unit. The Assault Squad has several advantages over their undead brethren, the foremost of which is their effectiveness against infantry. Armed with the new MP 46, these harbingers of death can easily cut down most lighter infantry squads, making them a huge threat to the SSU forces. Further, their array of Panzerfausts allows them to handle armor with almost the same effectiveness as their more self-destructive counterparts. But all of this comes with a steep cost; at 40 AP the Braineaters will cost as much as a command squad, so players will have some hard choices to make when building their armies. The Superior Dead Truly Are Superior For players looking to field armies composed of large numbers of these Axis undead creations, there are two different types of undead units to choose from: the Ubertoten and the Untertoten. Between the two, there are a couple of differences worth noting. For instance, the “standard” Axis Zombie, or Untertoten (inferior dead), are close combat only, and have no ability to use soft cover. This can be a serious disadvantage in more open terrain, or in structures when fighting against specialized anti-infantry units. However, these inferior dead do have the advantage of the “Fast” ability, which neither of the new Ubertoten squads posses. Of course, all the undead have the advantage of Armor Class 3, as well as “Damage Resilient,” making them far more survivable then the average infantry squad. One last thing to note is that all zombie units have the “Blutkreuz Zombie” skill, which allows only heroes who share that skill to join their squad. So, regular heroes like Lara are not able to be paired with any undead squad. Players should also take note that these new undead soldiers outclass their living counterparts in many ways. For instance, when compared to the Heavy Recon Grenadiers, at first glance the Braineaters may seem overpriced at 40 AP. However, when you look at the stats, you can see where the Braineaters outclass their living allies is some ways. Against armor vehicles, for example, the Grenadiers can’t match the Braineaters. The Braineaters can damage all armored ground vehicles, and in a sustained attack can destroy many tanks and walkers. In terms of anti-infantry ability they are nearly even, but what makes them truly superior is their added unit size. The addition of two extra Armor 3 “Damage Resilient” soldiers makes this unit far more survivable then their living counterparts. Undead Manual of Operations Axis commanders looking to field these dread creations of science should take note of the following demonstration. In our example scenario, an Axis force of zombies backed by minimal living infantry are used in a constraining urban environment to set up a trap for an SSU force. The SSU forces are attempting make their way through a narrow street; they are desperately needed to reinforce their beleaguered comrades on the front lines of the battle for Zverograd. To start, you should familiarize yourself with the forces involved in this battle. Looking at the defending SSU forces, you can see that the majority of the units are armored vehicles capable of not only taking heavy damage, but also shredding infantry forces with little effort. The Axis force is the polar opposite of their enemy, but no less capable. The majority are undead units able to damage all forms of armored vehicles; even the heaviest tanks can be threatened by the lowly Untertoten. The remainder of the Axis force consists of infantry armed with that other scientific creation of the Blutkreuz: the Laser. The Laser unit’s weapons are varied enough to not only take on the SSU’s heavy armor, but also to defend against infantry counterattacks, allowing them to act as a rear guard for the zombie units. At first, you may think that the Axis forces don’t stand a chance against an SSU force with an 81 AP advantage. But all their units are Armor 3 with Damage Resilient, which will be a huge advantage over the SSU’s lighter infantry and medium walkers. SSU Armored Company Points Blutkreuz Tod Kompany Points Mao Zedong 85 Braineaters & Totenmeister 40+24 Nastasia 34 Heilige Tod 34 Natasha 32 Axis Zombies & Grenadier X 31+24 Grand'Ma 36 Axis Zombies 31 Frontoviki, Red Yana & The Tredikovsky 18+20+7 Heavy Laser Grenadiers 30 Fakyeli, Yakov & The Sumarokov 28+30+5     The defending SSU Armored Company uses a total of 295 points, while the attacking Blutkreuz Tod Kompany uses a total of 214 points. Click to enlarge. The scenario for this demonstration is a simple one. An SSU armored column must make its way from its deployment zone to the opposite side of the map, with at least 50% (148AP) of its forces intact. When an SSU unit reaches the exit zone, it is removed from play. At the end of the game, the AP for all SSU units that exited the board in this manner are totaled, and if they equal or exceed 148, the SSU wins. The Axis goal is even simpler: they must destroy as many of the SSU forces as possible before the end of the 8th round. The Axis will effectively win when the SSU AP total falls to 147 (including units that have exited the game) or less. Looking at the map, you can see that the SSU have quite a challenge ahead of them. They must navigate a very narrow city street. Their heavy tanks and walkers will have very little room to maneuver. Further, they will have to spend many of their actions attempting to make their way to the “exit,” giving the Axis forces plenty of opportunities to attack. On the Axis front, the biggest threats to the Axis’ plans are the two small infantry squads attached to the SSU’s armored force. Once these infantry units make their way into the buildings lining the street, the Axis will have a hard time dislodging them. This will force the Axis to either concentrate their forces in a couple of building to prevent any SSU incursion while providing themselves with cover, or spread out through all the buildings and hope that the SSU cannot gain entry easily.   The defender deployment zone is in red, the attacker deployment zone is in blue, and the defender exit zone is the striped area on the left. Click to enlarge. Now look at a game already in progress. It’s the end of the first round and you can see the Axis player has opted for the “spread out” approach, placing forces in all the buildings. He has also concentrated the majority of his zombie infantry in the front line buildings nearest the SSU deployment zone. Also, it should now be quite apparent just how much of a terrain disadvantage the SSU forces have. Their only choice is to begin the second round with their forces clumped together. To attempt to mitigate this, the SSU player has chosen to place his walkers with the Assault Ability in his front lines. This will allow them to move out of the way quickly and attack if necessary after moving two spaces. Also in the lead is the powerful Mao Zedong, which can block the entire street if necessary, preventing any attack on the SSU’s rear echelon units for as long as its health holds out. One additional option available to the SSU commander is the ability for some of his infantry to ride on the Mao Zedong, which will help them to get deeper into the battlefield. Click to enlarge. Become a General in the Blutkreuz Korps Now that you have a basic understanding of these new Ubertoten squads and clear picture of the challenge before you, what would you do? It’s the beginning of round two, and thanks to Yakov’s powerful “Legendary Tactician” skill, the SSU has the initiative. This means they’ll have to make a hard choice: move or attack. They have the ability to threaten several of your units, but with the Hard Cover provided by the buildings, combined with your squads Damage Resilient ability, they’re not likely to be eliminated. Alternatively, if the SSU chooses to use Assault and move deep into the battlefield in a single activation, you may feel forced to move to cut them off. This is exactly what the SSU player chooses to do. He moves his Nastasia walker to the center of the map hoping to draw you out. It’s vulnerable, but he’s hoping it will survive the round, and be that much closer to the goal in Round 3. Now it’s your move. Will you fall for the SSU’s feint and move forces to counter Nastasia’s bold move to the center? Or will you attack the massive Mao Zedong threatening the majority of your forces on the front lines? No matter what move you make, just remember you’re likely going to come under heavy fire from the SSU forces immediately after making your attack. Try to focus on a soft target like Grand’Ma, and attack from in cover. This way, your forces won’t be vulnerable and in the open after attacking. Always keep your mission objectives in mind; while the Mao is a tempting target, destroying it is not necessary to achieve victory. You may find it far easier to use your precious activations on lighter targets instead of spending three or four of them to take out a single enemy unit. Don’t succumb to “Shiny Target Syndrome” and waste valuable time and ammunition on the biggest and most difficult-to-destroy targets, when victory can be achieved through other means. Victory is yours for the taking, but it is not going to be easy. You must act quickly but carefully. If you blindly rush out of cover and attack without thinking you may soon find your undead are simply dead. Thanks, Jeremiah! What will you do next? Head to our forums to discuss this example scenario, the benefits of zombies, and other Dust Tactics issues! Discuss this article in our forums! The copyrightable portions of Dust Tactics are © 2010 - 2013 Dust Studio, Ltd. Dust and Dust Tactics are trademarks of Dust Studio, Ltd. All rights reserved.